Ad Infinitum
During my time at Hekate I got to work on the characters and creatures for the psychological horror game Ad Infinitum.
Among my tasks were the creation on the Lowpolys, Textures and Material setups in Engine as well as additional props for the game’s creatures. I additionally created the humanoid main characters from scratch and was responsible for the lighting, post processing and set dressing of all ingame cutscenes.
The important topics displayed in Ad Infinitum, such as PTSD and the effect of war on mental and physical health, as well as the unique creature designs make this game a project that is close to my heart until this day.
Softwares used
Zbrush
Marvelous Designer
Maya
Topogun
Susbtance Painter
Unreal Engine 4
For more detailed descriptions of the seperate assets take a look at my Artstation profile.